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Realtime Bridge over water scene

The bridge model was created in Cinema 4D, the trees were bought from the Unity Asset Store, and the environment was modeled and textured with MapMagic, a procedural environment generator. The water was created with a custom shader written in Amplify Shader Editor, and lighting and effects were added in the Unity game engine using the standard renderer.

Realtime render in Unity. This is unfortunately the highest quality capture I managed to take with me.