These environments have rule-based spawned assets, which is driven by MapMagic and was procedurally textured using Micro Splat within Unity. This scene has been optimized to run in WebGL 2.0.
Procedurally Generated Coral Reef Environment 1
Procedurally Generated Coral Reef Environments - Process
Procedurally Generated Coral Reef Environment 2
Procedurally Generated Coral Reef Environment 3